Autodesk xgen error I tried creating an xgen description on a simple plane as an example and when I went to render with arnold, it said "xgen: Could not initialize the Patch renderer" I tried applying aistandardhair to it and it still threw the same error Welcome to Autodesk’s Maya Forums. One in particular that is curious has to do with the XGen Interactive Groom Editor not displaying after you switch tabs to something else. :I always work with maya set project. 12. Through a lot of googling and testing things, I've found that applying a lambert material and moving the mesh's UV map to the 0-1 tile solves the issue. 11. xgen # However I see collection and description in outliner. Knowledge Network > Support und Schulungen > Maya > Maya Community > Maya Modeling forum > xgen error; Community FOREN; Maya Modeling Welcome to Autodesk’s Maya After hours of debugging I got rid of tons of errors, ALL OF THEM* due to the convoluted and punitive workflow (and UI) of xgen. You current collection seems to be in the same namespace as Lowerhead_Hair1 geo and it looks like you want to add a description to geo in a different namespace, which is not supported. Error: XGen: Failed to open file: starlet05__Starlet_hair. The Autodesk Community Forums has a new look. Thank you very much. Report a website issue When I rested preference and open up a Xgen shot, xgen could not be opened up. I tried to make a Hi, when I open Maya 2020 and try to use Xgen the script editor tells me "// Warning: XGen(Tip): OpenCL is disabled. Hello! I am having the same NO WIRES FOUND error, when updating the xgen preview, while trying to set up anim wires, and attaching the hair system. " Maya has a bee in its bonnet about this mesh, no matter how many times I export it, clean it, put it through other apps, start over, etc . The path is failing to resolve due to the spaces. :I have created all description Duplicate from my main description. // Warning: XGen(1): No current description to use with Welcome to Autodesk’s Maya Forums. From the video, I heard that you have to use option conflicts to prevent hair from overlapping in the event of a collision between the hair and the body polygon, but if you actually print out the cache after using o Hi @timdan. I'm not sure using an absolute path will help in this case, but it doesn't hurt to go over it. Just the once unless you need to change it. One piece of geometry keeps giving me an error, even though I can I've recently started using xgen and it was working perfectly. I've An xdsc file is only created when you export a description. Thanks. Hi, But that's not work please help Error: VRay: Could not load the XGen module! You will not be able to render any XGen. I get "Error while trying to do ptexBake" Even in just a simple scene with a polygon plane. Share your knowledge, ask questions, and explore popular Maya modeling topics. Nothing is referenced in. Basically, Xgen only seems to work for me if the project folder is saved under my documents. XGen Root UV Unreal Engine Script error; Maya. I'm very new to hair dynamics. First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. xgen ## Error: XGen: Failed to import collection from file starlet05__Starlet_hair. hum! no solution in 2023 I have the same issue . Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) There are no namespaces on anything. In outline, There is XGen, but it could not be shown up. I had had a same preference before I reseted preference, so I just used the same preference, then it Hi Michael, thanks for looking into it. Just wanted to check in to see how things were going. abc created by xgen gets a wierd name. In my scene, the XGen window has separate collections for each character (I have about 20 of them). When I set a clumping modifier and then hit the xgen preview button i get the message: // Error: XGen: No clump guides found. I've got all my settings setup referencing this page: https://knowledge. I have used it before with no issues and I have seen this topic on the boards but none of the solutions work for me. So i have my ProceduralCallbacks setup and running, and i'm able to export the splines with everything just fine. On my project file I have a character that has multiple descriptions on him, and all of them work except for one. heasley XGen is available as a Tab in my Shelf, but not in the Generate menu of the Modeling Tab. Adapter : NVIDIA GeForce GTX 1660 Ti with Max-Q DesignVendor ID: 4318. After the sim, I export a . Upon switching back to the Groom Editor tab, we get an error: # Error: line 1: TypeError: file C:\Program Files\Autodesk\Maya2018\plug Welcome to Autodesk’s Maya Forums. We appreciate your patience during this time. when i not preview xgen save is not updated, its rendering results are still incorrect. When I create a density mask on my mesh in XGen, I get the following error: Maya then switches to the paint tool, but painting on the mesh does nothing. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! 1150504_3D Virtual Female/Angie_Anderson has spaces in the name. I selected the description accordingly and as soon as I hit apply in the cache menu, it says Error: No valid XGen node specified. Also, it only works properly on geometry created in the scene, if I try using geometry that's imported maya usually just Hello people Please am running Maya 2015 on a razer 2014 edition laptop and am having a problem with xgen I created a model, detailed it in zbrush and then exported it back to maya 2015 as an obj. I have a scene containing many characters, all of which have XGen hair. Generally you may need animwires set up or you could do the work through the Interactive Grooming. Hey guys,I am a student and having troubles to open the file which I have been working on for a week. However when I attempt to create the region mask I receive the error: "No paintable surface found. I just recently started learning xgen. XGen Files and Folders The XGen collection needs to be in the same namespace as the geo it's bound to. it crashed and for no reason deleted the layers where I put some scalp_geo meshes. abc of the output curves to uses as wires for the groom. Basically the Evaluation manager determines how the work needed to process what you see in the viewport is calculated. I have had unfortunate luck with finding any communication on forums for the issues I have encountered. I had had a same preference before I reseted preference, so I just used the same preference, then it After exporting patches for the xgen descriptions (selecting the geo that is driving the xgen descriptions), I changed the Render Mode from "Live" to "Batch Render" for all my descriptions, checked "Use Aux Render Patch" and insert the correct path for Hi every, I got in trouble with the xgen map Once I click the sign right the primitive Color, I get the warming. Is the xgen plugin loaded? To prevent hair and body polygon from overlapping, xgen interactive grooms are done. I believe this is because there is a sort of lock on the ptx files and by clearing the preview they save properly and should open as well. Share your knowledge, ask questions, and explore popular Maya SDK topics. Do you have the xgen plugin loaded in your Plugin manager? I would also recommend changing your Evaluation Mode to DG here: Welcome to Autodesk’s Maya Forums. png Xgen can’t find the thumbnail of imported Xgen archives. None of them worked so I thought it was an issue with my GPU so I updated An xdsc file is only created when you export a description. I'm having the issue that no matter what I do, xgen is not getting motion blurred in ktoa. That said, it's a bit of a stretch, but you could try dragging the Maya folder(not the 2018 folder or projects folder the whole Maya Welcome to Autodesk’s Maya Forums. Using non-ASCII characters or whitespace in any folder name / file path, also as user/account name is not a good idea for Maya and some other applications. So ive started working on the Bodice for my model and its been going fine till up to now I used the Card primitive and in order to render I need to export the description into a mesh and I tried to use the Export as Mel option only it exports an empty file? so I tried to export i Hi! Check path names. Thanks! That was a great help. [-13512. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! Hi and welcome to the community! The collision modifiers don't work by default like in the steps you provided. Feature Level 5. [clump_test1,clump_test,Clumping1] The path above is the result of trying several projects and updates to Maya 2017 (up to Update 4) with the hopes that Hi guys, @Anonymous I also tried sp5 but no luck. The collection file can be exported to a given location as a separate XGen file that can be imported back into Maya if needed. abc file I exported. Autodesk Community > Maya Community > Maya Forum > Error: XGen: Failed to open config file; Welcome to Autodesk’s Maya Forums. Hi Just wanted to check in to see how things were going. If anyone has advice, I would greatly appreciate it. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! . Maya Forum > Xgen export import grooming error; Maya. Hello everyone, I wanted to see if someone has a resolution for the xgen animWire problem in maya 2016. I'm using Maya 2018 Student Version. cancel. When I try to render my scene with xGen in our Linux farm, I see this error: Error: XGen: Failed to open config file I don't get. This can be caused by unlocking the XGen container and rendering. When importing the ZBrush curves in . If you change the name of anything in the file path, xgen can get really confused. Read more about what's changed on the Community Announcements board. ptx is in use" etc. mll 0001:002066E3 Logical offset (see . For the curious, to definitely get rid of this speci When I rested preference and open up a Xgen shot, xgen could not be opened up. The model geo was imported but then was duplicated and renamed/edited into a new geo cap for the fur. And I can not paint on the surface to color the fur. The strange thing is that it saves the file after rendering, refreshes the xgen file, and opens the file rendering again to show the correct result. The scene has been setup using interactive xgen. So I have placed a couple of basic keyframes to make a turn around and found that fur is not following well enough the geometry deformation. I am expanding prodecurals. Xgen . now I have only one solution - import mesh again and bind the guides to this new mesh. Auto-suggest helps you quickly narrow down your Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. I am having some issues batch rendering the characters so that the hair shows up properly. I tried to make a new project, set it, check uvs, check Hi, Im trying to paint a region mask onto a head to be able to part the hair down the middle of the scalp. I am creating a simple plane and putting a groomable spline on it as a test. Missing MakeGuide? guides can´t be selected, moved or converted to curves. There's a couple of things to mention here, first, it appears that the geo you are importing onto is in a namespace, so you need to enter the same namespace in the appropriate feild on the import options. Mesh is UV-ed and textured with tx format file. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome and when I try to render it locally Xgen will not render and will give me a handful of errors. asstoc file correctly anymore bounding box says -infinity -infinity -infinity In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. but no xgen load. disable NIVIDIA graphic card and re-open the software 2. Here's a video example of someone setting up colliders properly. Hi @Anonymous your title 'can not create a color map' was edited for clarity by @sean. XGen cannot determine I'm relatively new to using Xgen and finding my way around using the tools, but I frequently get Maya crashing on me with the following Fatal Error message and find really frustrating. Thanks for posting! I believe 'xgui' is in reference to xgen. [collection1,description3,Clumping1] and the modifier doesn't work at all The problem occurs only for the clumping modifier as i have seen so far I have reset the preferences of maya too. env file. If you are working on a scene that contains Xgen hair that was created by placing and shaping guides, and you do a “delete all by type->history,” it causes the guides to become disassociated with the mesh they were originally created oneven if you have not modified the guides from a previously saved file. I click the grab tool to edit the placed curve and Maya says the grab brush is activated but I keep receiving this error: (// Error: line 0: No No, you don't have to set up the project every time. Please let me Hi guys, I have been experiencing issues with some of my hair primitives not following the animwires curves. When I rested preference and open up a Xgen shot, xgen could not be opened up. py:1221) Which is weird because I've set the project to maya default and the description is within that. Using an AnimWires modifier we created a pointmap which in turn is used to create follicles and dynamic output curves attached to the mesh. The XGen file, which contains all the descriptions in a collection, is saved with the Maya file it is associated with in the scenes folder. Hi! I'm new to using and learning about Xgen in Maya. And inside Autodesk Documentation is not written if I have to add Preserve Clump under the BakedGroomManager after creating the XPD Cache or outside the cache Moreover as soon as I add Preserve Clump and send it the scene to the renderfarm is crashed, and trying to forced it exporting xgen collection as StandIn it make crash even Maya (2016 Xgen is my hell. Auto-suggest helps you quickly narrow down your search A sugestão automática ajuda você a rapidamente restringir resultados de pesquisa sugerindo possíveis coincidências enquanto digita. 0 renderer {Version : 2016. I only have a scalp, which I assign via attribute set and the Open the Plugin Manager. We are using Maya2017UP3-x64 as our maya version. Hi @Anonymous . I have tried few suggestions from friends: 1. [clump_test1,clump_test,Clumping1] The path above is the result of trying several projects and updates to Maya 2017 (up to Update 4) with the hopes that This is my first time trying to cache a description since I am a student. Hm, are you setting your project before you start? Old xgen is very project dependent. I am receiving the following in the log: 00:00:00 57MB ERROR | [ass] line 1380: node "xgenProcedural" is not installed 0 Welcome to Autodesk’s Maya Forums. " Maya has a bee in its bonnet about this mesh, no Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! I have discovered what causes this problem. But the recent one is as stated in title. abc cache name error/bug maya 2019 No clump guides found can be found by using the present opinion of present opinion in xgen. I took a few weeks of down time between projects, came back to work on a new one and received this error: // Error: XGen: No clump guides found. Solutions? Good afternoon, I would like to kindly solve a problem that I encountered in Maya 2019 student version. We are testing a Xgen dynamic workflow for our animations and are getting stuck on the AnimWires dynamic cache export/import. Even in Arnold Render View, XGen did not be shown up. Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things have changed since that video which will not work as dictated in that video which is for Maya 2015. Dependency check fails. Hi, this is my first time posting. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome and when I try This message appears when you use an XGen file that needs to bind to data in the xgeom file but the geometry is missing. Set the environment variable MAYA_CACHE_IGNORE_UNSAFE_XGEN in the To overcome it, one has two options that I know of: either change the profile name and the user's name that is nasty and can lead to malfunction in other applications, or tweak In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. In my case, most of zeroing pixel issue happen in clumping2 or 3, but in this case It's going to happen to the start. and I can't figure out how to fix this. The exact same xgen file works fine in maya (motion blur wise). Turn on suggestions. Hello, I'm having a problem when trying rendering animated fur with Aux Render Patch. One piece of geometry keeps giving me an error, even though I can Hi! I'm new to using and learning about Xgen in Maya. auto @Anonymous . How to solve this problem Hello, Sorry all, posting this here as well in the hope of a response/solution. Hmmm ok. I'm really getting crazy with xgen, everytime I try to render with Arnold using a clump modifier I obtain this error: "Error: XGen: Clumping guide ID larger than number in xuv file" ecc. Then in the lighting file, I import the collection, grooming and then Hello, In need of some assistance. But I change my clumpping point setup with density base, it's working well. To solve issues with unsupported Xgen nodes when working with Cached Playback in Maya: Set an Environment Variable in the maya. all Fault address: 479A76E3 in C:\Program Files\Autodesk\Maya2017\plug-ins\xgen\plug-ins\xgenToolkit. I'm having an issue with Xgen, and I don't know what's causing it. map file for location) Tags (3) Hi, Let me start by say that I'm pretty noob at Xgen. Have you set their shape nodes to be visible?" I have done a bit of research online before posting here and have considered it may be a UV issue as others have I'm having an issue with Xgen, and I don't know what's causing it. I was testing it on a dog character and found a wall that seems that I can jump by myself. Guide xgGuide Shape has geometry but no vertices. On start up in one of my scenes I have 207 instances of this line: // Error: XGen: (kFailure): Object does not exist // Which object? Anyone have a clue how Welcome to Autodesk’s Maya Forums. Then in the lighting file, I import the collection, grooming and then Hi! I'm new to using and learning about Xgen in Maya. Can't write to ptex file / Error: XGen: Trouble closing ptx file I know this has been posted before, but that threat has been inactive for a while. To be more precise, I can Hi, My Xgen will not save any region maps or bake any ptex images. change the display setting from openGL to directX 3. Report a website issue Hi All, Another school year is upon us, and with it, more Maya bugs. 460938,15945. *just a couple of examples, like path errors using namespaces, xgen preview errors because the ". I've been getting warnings like these as well // Warning: line 1: XGen(2): Found primitives in region with awClumpId equal 21 but there is no wire for that region. I hope you can help me cause want to use XGen and not ZBrush fibermesh for hair cause the groom brushes are bit hard to control. Topics in this section. Really I don't know what I have to do. XGen Files and Folders You do not have permission to remove this product association. See output window for more details. Guys please how do we create a valid sculpting node for XGen so we can use the brushes like comb etc. I'm not sure if an old bug has cropped back up (as it doesn't set the . I have two files that I'm testing Xgen on. XGen Troubleshooting and FAQs. One piece of geometry keeps giving me an error, even though I can Hi, I seem to be having an issue when rendering a arnold . I have already done the grooming, actually happy enough with it. Is anyone familiar with this issue or know I've recently encountered a problem working with Arnold and Xgen in the 2023. Delete the thumbnail in the Xgen Archive group to solve the issue: In the Xgen Editor Verify the settings from both the Collision and AnimWires Modifiers. I'm working in Maya 2019 and beginning to start my project in xgen with placed curves. One is an actual project file, the other is simply an empty test file with a sphere in it. Share your knowledge, ask questions, and explore popular Maya topics. Nothing too fancy. It is a referenced No, you don't have to set up the project every time. How can I bring it back/load it? Also trying to use the create description icon from the shelf does not work. working in maya 2020. XGen is causing additional and unwanted hair on the model that wast created. I tried using Groomable Splines and wanted to export the grooming (I mean the yellow lines on the pink grid) to import it to another . ma file later. 3 maya version. Without a set project, XGne will not know where to save the files it generates unless you specifically tell it where to via the XGen File path. Yes that was the soluton! Thanks a lot for looking into this! I was also wondering, whether you happen to know if there´s anything I can do to be able to render the hair once I tried to animate it. Error: XGen: Folder must be within current Description (C:\Program Files\Autodesk\Maya2019\plug-ins\xgen\scripts\xgenm\ui\widgets\xgExpressionUI. Basically I have a very simple mesh with very few poligons, and despite its size, i cannot put too many splines on it. But when i try to add (groomable splines based) hair in xgen it works fine until i try masking portions of the model i don't want the hair to be. I can see wires, I can see the hair system curves move with my added wind for the nucleus solver, and yet the tail of my horse (the primitives) never move with any of the curves or guides. Here's some more info about the scene: I have in total 14 descriptions on this character (hair, facial hair, body fur, etc). Any solution? Thanks. In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. @Anonymous I thought I managed to find a way around it but it doesn't work properly either. XGen Files and Folders Now I'm trying to animate them with an Anim Wires, but when I create it, after create the map and the hair system, appears the error: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 The result is that in the Outliner the Dynamic Curves aren't group, in the viewport they are blue and if I play the scene nothing happens and hairs are static. Share your knowledge, ask questions, Hey, thanks for responding. The rig/model/fur is the same setup I have used many times before without any problems, however now all of a sudden the problem is there. I had had a same preference before I reseted preference, so I just used the same preference, then it I am having issues with Xgen suddenly and not sure why. But i'm getting a number of errors out of xgen, even though i'm certain i'm settings the settings properly. it started as a yellow warning saying. Zeroing a pixel in map since all points were disqualified. Xgen interactive groom brushes are not working due to OpenCL being disabled. Community Forums; Maya Forum Welcome to Autodesk’s Maya Forums. An xdsc file is only created when you export a description. Mental Ray used to be the default renderer and to render XGen MR used geo shaders. Due to scheduled maintenance, the Autodesk Community will be inaccessible from 10:00PM PDT on Oct 16th for approximately 1 hour. HiIm having lots of problems with Xgen. Of course the output window does not provide sufficient information so I looked around and found a few fixes such as deleting pref’s, restore to normal, uninstall/repair. I was checking the hair after your feedback and it is quite difficult to work at that scale. So I keep getting this error every time I open any Xgen Projects the one I'm currently working on or any pass ones as well. ptx doesn't exist ? How can we create it to make it works ? And why does the path refer to a file which doesn't exist? 1150504_3D Virtual Female/Angie_Anderson has spaces in the name. I started exploring the XGen to create fur for my character. Hi @rimcrazy. Just found a solution, and I’m not sure it was ever broken. ? I asked the question on The Maya page on fb and they linked me to this forum. Well I'm glad it's not causing any major issues at least at the moment. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Are you still having this issue? If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community can find them easily. ma format, go to import options and scroll down, I believe it’s the second option below the default (not at computer right now). Frequently Asked Questions about XGen; Parent topic: XGen Geometry Instancer XGen Geometry Instancer The Arnold and Xgen log shows the following message: Failed to find Archive. DG is the old method and Serial and Parallel are the newer, generally better performing options. I've tried to reload the 1150504_3D Virtual Female/Angie_Anderson has spaces in the name. Thanks for your attention. reset prefs folder Possibly, the file is corrupted. Hi I have strange issue with xgen export import option. Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. 002930,-3587. You do not have permission to remove this product association. no name space in the project directory. First, When I setup my very fisrt clumping point to guide base, It print zeroing piexel issue. After exporting patches for the xgen descriptions (selecting the geo that is driving the xgen descriptions), I changed the Render Mode from "Live" to "Batch Render" for all my descriptions, checked "Use Aux Render Patch" and insert the correct path for the . I figured out a simple work around. All community This category This board Knowledge base Users Products cancel I have some questions about batch rendering XGen in Maya 2015 with mental ray. All I keep getting is - # Err dear all,whenever i try to open xgen to open xgen window it says Error: line 1: Cannot find procedure "XgCreateDescriptionEditor". My project had been set beforehand. I don’t understand what exactly xgen updates when the file is saved. and when startup it. . ass file with kick that has been exported from a Maya scene. 224854] xxxHair1:bangs_outer_hair2,AnimWires1 //// Xgen won't render in any render because the . I got the fur system set up in maya 2017. If you duplicate the geometry and use the duplicated geometry, instead of the original imported geometry, Xgen seems to like that better, for whatever reason. I don't understand what the problem is. Share your knowledge, ask questions, and explore popular Maya dynamics topics. Hello guys, I was rendering my model and I find out my xGen Hair has gone lol only the lines is on itDo you know how to fix it? I don't know if is about my scalp mesh I don't think so but the problem is showen on it. The XGen scene you are importing must have been made in a version of Maya that had Mental Ray loaded and then set up with MR shaders and geo_shaders for rendering as the geo shaders were not added automatically, they had to made via the 'Setup Mental Ray Shaders' Hello everyone. I have a groomable spline setup where in the working file, I use animWire to create and attach a dynamic hair system. heasley Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) Welcome to Autodesk’s Maya Forums. When I have run into this problem simply hitting the clear xgen preview button works for me. The error indicates that XGen has processed a clump from the “parent” clumping modifier, but was unable to locate points within the clump region for the sub-clump. But I messed something up with the saving/exporting directories at the Hello Michael, What if the file . Community Forums; Maya Programming Welcome to Autodesk’s Maya Forums. I've recently started using xgen and it was working perfectly. But when I create a density mask and trying to paint exclusions, I always get error: // I have some issue with my xgen clumping. It gives me the error: Cannot find procedure: "XgCreateDescription" I absolutely must resolve this issue to continue studying XGEN. I had had a same preference before I reseted preference, so I just used the same preference, then it Hi Have you edited the names at all of anything like your guides, file paths etc that could be throwing xGen off? Also, if you load an earlier version of the scene does the same issue occur? Let me know if anything changes! Hello, I have an issue with the "curve to guides" utility, everytime I use this utility both ends on the generated guide attach to the mesh so I always end up with the loop where both ends of the guide are attached to the surface and the guide is useless. Hi! I'm really getting crazy with xgen, everytime I try to render with Arnold using a clump modifier I obtain this error: "Error: XGen: Clumping guide ID larger than number in xuv file" ecc. Hi @LabyrinthFire . Xgen was uploaded, and there is no XGen description. 53. Specially I was fighting with the clump modifier for interactive groom editor. Hi every, I got in trouble with the xgen map Once I click the sign right the primitive Color, I get the warming. These errors occur when an error causes the AnimWires Modifier is deactivated by XGen. Welcome to Autodesk’s Maya Forums. " The output window tells me: "Initialized VP2. Hello, I am working with Xgen and have thoroughly enjoyed the process of working with hair, but have encountered so many issues that I don't know if they are repairable. hymxund fdzc fhyfwao zrotu atf kedpexep woxg ocild hjhvl fyjyo